ClockworkRS Documentation
Engine internals, game-mechanics research, and content-building guides for the ClockworkRS OSRS server.
Welcome to the ClockworkRS knowledge base — everything we've figured out while building a faithful Old School RuneScape private server on a heavily extended rsmod base.
What's here
- Project — the master design and build plan, protocol/auth research, the state-of-the-base evaluation, and the Leagues roadmap.
- Engine & Testing — combat internals, the vertical-slice runbook, automated test harnesses, and the local OSRS Wiki mirror + MCP tooling that powers our AI-assisted development.
- Game Content — the crown jewel: 23 per-skill research dossiers with cache-verified IDs, XP mechanics, tick-accurate training methods, and implementation notes, plus the cross-skill intersections map and open gaps.
For AI agents
This documentation is synced from the server repository's docs/docs tree and is
also queryable via MCP (docs_search / docs_page), so agents can pull exact
sections while implementing content. Raw markdown for any page is available by
appending .mdx to its URL.
Contributing
Docs live in the server repo (server/docs/docs) — edit there, not in the website
repo; this site regenerates from it on every build.