The Content Tracker

Everything OSRS has. Everything we've built.

Every quest, boss, slayer monster, minigame, island, and system in Old School RuneScape, catalogued from the Wiki into one work list. Green is implemented and validated in-client, yellow is in active development, red hasn't been started. If you want to help — with code, protocol captures, or research — anything red is up for grabs.

94%Engine
6%Content
626Tracked Items
2,268Sub-features

Engine & Core Systems

94/100

The machinery that makes Gielinor tick — protocol, pathfinding, the tick loop, cache tooling, and the frameworks every piece of content is built on.

8 complete · 1 in progress · 0 not started

Protocol & networkingCOMPLETE

Full client protocol for revision 233 via rsprot.

Cache tooling & asset pipelineCOMPLETE

Cache 233 unpacking, type editing, and content-symbol pipeline.

Movement, pathfinding & tick engineCOMPLETE

Authentic tile-based pathing and the 600ms game tick.

Interfaces & inputCOMPLETE

Interface framework, dialogues, menus, and settings.

NPC AI & hunt engineCOMPLETE

Wander/patrol modes and the hunt system that powers aggression and Hunter prey behaviour.

Skilling frameworkCOMPLETE

Reusable gathering loop, tool discovery, success-rate tables, and XP modifier pipeline shared by every skill.

Shops frameworkCOMPLETE

Buy/sell shop engine with per-shop stock.

Developer & QA toolingCOMPLETE

In-game teleport menu, item spawning with live search, and a three-layer test harness (integration tests, live-protocol oracle, RuneLite parity).

Persistence & accountsIN PROGRESS

Player saves work; hosted database migration is planned.

Combat

13/100

The combat triangle rebuilt to the tick — formulas and attack styles, then every prayer, every spell in all four books, and every special attack.

3 complete · 2 in progress · 24 not started

Skills

8/100

All 23 skills, researched from the Wiki and rebuilt with authentic rates. Every training method is listed — each one is a unit of work someone can pick up.

0 complete · 7 in progress · 10 not started

Quests

3/100

The heart of Old School: every free-to-play quest, every members' quest, and every miniquest, rebuilt cutscene by cutscene.

4 complete · 3 in progress · 198 not started

Achievement Diaries

8/100

Every diary region, tier by tier — hundreds of tasks that touch nearly every system in the game.

1 complete · 0 in progress · 12 not started

Diary side panel & journalsCOMPLETE

The Achievement Diaries side panel is fully interactive: clicking any of the 12 diaries opens its journal scroll with the complete task list — text captured 1:1 from the live game — plus a wiki-lookup option per diary. Task completion tracking, progress bars and rewards are the next slices.

Minigames & Activities

0/100

From Wintertodt to Castle Wars — every minigame, distraction & diversion, and random event that fills the world between quests and grinds.

0 complete · 0 in progress · 60 not started

Bosses & Raids

0/100

Endgame PvM — every boss, demi-boss, combat challenge, and all three raids, each broken down into the mechanics that make it.

0 complete · 0 in progress · 61 not started

Slayer Monsters

0/100

Every assignable slayer category and every monster variant inside it — the full bestiary a slayer task can point you at.

0 complete · 0 in progress · 116 not started

World & Economy

2/100

The systems that make Gielinor feel alive and shared — banking, trading, the Grand Exchange, transport networks, and the social layer.

1 complete · 1 in progress · 29 not started

Interfaces & Progression

6/100

Every tab, panel, and progression system the client shows — from the inventory to the collection log and combat achievements.

1 complete · 3 in progress · 28 not started

Game Modes

4/100

How you choose to play — ironman variants, seasonal Leagues, and everything that gives a fresh reason to start over.

0 complete · 1 in progress · 6 not started

Deadman ModeNOT STARTED

High-stakes open-PvP mode with loot on death and safe zones, run as limited-time seasonal events (e.g. Deadman: Armageddon).

Speedrunning worldsNOT STARTED

Dedicated worlds for quest speedrunning with timers, leaderboards and reward shop.

Sailing Islands

19/100

Every ocean location from the Sailing release, tracked island by island. Islands belong to named seas — outside the mainland league regions — so realms can ship with or without the open water.

7 complete · 6 in progress · 33 not started

This tracker is the project plan, published as-is. It was catalogued from the OSRS Wiki and is intentionally conservative — an item only goes green once it has shipped, passed integration tests, and been validated in-client against real OSRS behaviour. Spot something missing or wrong? Open an issue on GitHub.