Everything OSRS has. Everything we've built.
Every quest, boss, slayer monster, minigame, island, and system in Old School RuneScape, catalogued from the Wiki into one work list. Green is implemented and validated in-client, yellow is in active development, red hasn't been started. If you want to help — with code, protocol captures, or research — anything red is up for grabs.
Engine & Core Systems
94/100The machinery that makes Gielinor tick — protocol, pathfinding, the tick loop, cache tooling, and the frameworks every piece of content is built on.
8 complete · 1 in progress · 0 not started
Full client protocol for revision 233 via rsprot.
Cache 233 unpacking, type editing, and content-symbol pipeline.
Authentic tile-based pathing and the 600ms game tick.
Interface framework, dialogues, menus, and settings.
Wander/patrol modes and the hunt system that powers aggression and Hunter prey behaviour.
Reusable gathering loop, tool discovery, success-rate tables, and XP modifier pipeline shared by every skill.
Buy/sell shop engine with per-shop stock.
In-game teleport menu, item spawning with live search, and a three-layer test harness (integration tests, live-protocol oracle, RuneLite parity).
Player saves work; hosted database migration is planned.
Combat
13/100The combat triangle rebuilt to the tick — formulas and attack styles, then every prayer, every spell in all four books, and every special attack.
3 complete · 2 in progress · 24 not started
Skills
8/100All 23 skills, researched from the Wiki and rebuilt with authentic rates. Every training method is listed — each one is a unit of work someone can pick up.
0 complete · 7 in progress · 10 not started
Quests
3/100The heart of Old School: every free-to-play quest, every members' quest, and every miniquest, rebuilt cutscene by cutscene.
4 complete · 3 in progress · 198 not started
Achievement Diaries
8/100Every diary region, tier by tier — hundreds of tasks that touch nearly every system in the game.
1 complete · 0 in progress · 12 not started
The Achievement Diaries side panel is fully interactive: clicking any of the 12 diaries opens its journal scroll with the complete task list — text captured 1:1 from the live game — plus a wiki-lookup option per diary. Task completion tracking, progress bars and rewards are the next slices.
Minigames & Activities
0/100From Wintertodt to Castle Wars — every minigame, distraction & diversion, and random event that fills the world between quests and grinds.
0 complete · 0 in progress · 60 not started
Bosses & Raids
0/100Endgame PvM — every boss, demi-boss, combat challenge, and all three raids, each broken down into the mechanics that make it.
0 complete · 0 in progress · 61 not started
Slayer Monsters
0/100Every assignable slayer category and every monster variant inside it — the full bestiary a slayer task can point you at.
0 complete · 0 in progress · 116 not started
World & Economy
2/100The systems that make Gielinor feel alive and shared — banking, trading, the Grand Exchange, transport networks, and the social layer.
1 complete · 1 in progress · 29 not started
Interfaces & Progression
6/100Every tab, panel, and progression system the client shows — from the inventory to the collection log and combat achievements.
1 complete · 3 in progress · 28 not started
Game Modes
4/100How you choose to play — ironman variants, seasonal Leagues, and everything that gives a fresh reason to start over.
0 complete · 1 in progress · 6 not started
High-stakes open-PvP mode with loot on death and safe zones, run as limited-time seasonal events (e.g. Deadman: Armageddon).
Dedicated worlds for quest speedrunning with timers, leaderboards and reward shop.
Sailing Islands
19/100Every ocean location from the Sailing release, tracked island by island. Islands belong to named seas — outside the mainland league regions — so realms can ship with or without the open water.
7 complete · 6 in progress · 33 not started
This tracker is the project plan, published as-is. It was catalogued from the OSRS Wiki and is intentionally conservative — an item only goes green once it has shipped, passed integration tests, and been validated in-client against real OSRS behaviour. Spot something missing or wrong? Open an issue on GitHub.